There have been a few community posts recently claiming that Points Per Game (PPG) is a very valuable statistic.
Sadly, PPG in reality is about as a useful as a chocolate teapot in terms of predicting future returns.
This article aims to look at a variety of player attributes to see if we can find a far better statistical model to pinpoint those who will do well as Fantasy assets.
My research started with an article last year by Rakkhi entitled “One Stat to Rule Them All” in which he also begins an inquest to the best statistic to judge a player. This focused on shots on target as well as big chances being key indicators of future points and also prompted Jonty to produce this Members table based on Rakkhi’s findings.
Below, I’ve taken the top Fantasy Premier League points scorers for the last five seasons in an attempt to cross-reference them in order to pinpoint a common statistic in each grouping. In some cases I have missed off players like Dimitri Berbatov, who have since left the Premier League or where I couldn’t find their points returns online.
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7 years, 6 months ago
The danger with stats is they are only relevant in context.
The context can be the area a shot was taken from, the type of shot (header, volley, under pressure or one on one etc), the opposition, the fixture location (home or away), the game state (was a normally defensive team chasing a game and leaving themselves open to counter attack), formation changes in persons team, positional changes for a player, formation changes for opposition team, personnel changes in players team or opposition team. I am sure there are many more but this gives an idea of things that can effect the stats of players and make it difficult when comparing with other players.
I think sometimes we can't see the wood from the trees especially when it comes to form. Form is that magic thing that allows a player to convert a much higher than normal percentage of chances or set up a much higher percentage of goals per key pass.
If you want to use stats to predict the future you need to be very careful what you are looking at as form changes conversion rates even in the best of players and even if you can allow for all the other contextual events (which I don't think anyone can) then form can still undo all your good work.