In Fantasy Premier League (FPL), every manager is given an initial £100m budget to build a squad of 15 players. As well as through goals, assists, clean sheets and penalty saves, players can gain points via bonuses.
The next instalment in our series of introductory guides explains how such bonus points work in FPL.
- READ MORE: What is the FPL Wildcard chip and when should it be used?
- READ MORE: What is the FPL Free Hit chip and when should it be used?
- READ MORE: What is the FPL Triple Captain chip and when should it be used?
- READ MORE: What is the FPL Bench Boost chip and when should it be used?
HOW MANY FPL BONUS POINTS ARE GIVEN?
Using underlying data, at least three players per match will be rewarded for their performance.
The player with the highest Bonus Points System (BPS) score will get three additional points, the second-best will get two and the third-best gets one.
Sometimes, players will sit joint near the top and – using the example of Manchester City – this is how points would be distributed.
BPS leaders | 3 points | 2 points | 1 point |
---|---|---|---|
Haaland (40) De Bruyne (36) Foden (30) | Haaland | De Bruyne | Foden |
Haaland, De Bruyne (40) Foden (31) Stones (29) | Haaland & De Bruyne | Foden | |
Haaland (40) De Bruyne, Foden (36) Stones (29) | Haaland | De Bruyne & Foden | |
Haaland (40) De Bruyne (36) Foden, Stones, Ederson (29) | Haaland | De Bruyne | Foden, Stones & Ederson |
WHAT ARE THEY GIVEN FOR?
The BPS system tries to reward all types of players and not just the ones that score goals.
Positive actions such as ball recoveries, tackles, clearances and pass completion rates also receive points, with negative actions taking points away.
Positive actions | Negative actions |
---|---|
[+24] Forward scores a goal | [-9] Red card |
[+18] Midfielder scores a goal | [-6] Own goal |
[+15] Goalkeeper saves penalty | [-6] Missing a penalty |
[+12] Goalkeeper and defender goal | [-3] Conceding a penalty |
[+12] Goalkeeper and defender clean sheet | [-3] Yellow card |
[+9] Assist | [-3] Missing a big chance |
[+6] Playing 60+ minutes | [-3] Error that leads to a conceded goal |
[+6] 90% pass completion (30+ passes) | [-1] Error that leads to a conceded attempt |
[+4] 80-89% pass completion (30+ passes) | [-1] Shot off target |
[+3] Playing 1-60 minutes | [-1] Being caught offside |
[+3] Scoring the winning goal* | [-1] Being tackled |
[+3] Creating a big chance | [-1] Conceding a foul |
[+2] Each save or net successful tackle** | |
[+2] 70-79% pass completion (30+ passes) | |
[+1] Each successful dribble, key pass or open play cross | |
[+1] For every 3 ball recoveries | |
[+1] For every 2 clearances, blocks and interceptions |
* If a match finishes 4-1, for example, the player who made it 2-1 would get winning goal points
** Meanwhile, net successful tackles is the positive total of all successful tackles minus unsuccessful ones.
WHEN ARE BONUSES AWARDED?
They are added to the official FPL site approximately one hour after that day’s final match has ended, although impatient managers can click on an individual fixture to see its live BPS leaders.