As some of you may have noticed, the Fantasy Premier League game is now open again. And with a new season comes changes to the rules, and in particular the annual change to the bonus system.
The New BPS Explained
The BPS system is still present, with scores awarded for different actions on the pitch to determine the players who will get bonus points. However, the magnitude of the values awarded has altered.
To cut to the chase, pretty much everything has multiplied by three, so whereas a goal for a forward used to be worth 8 BPS, its now worth 24 BPS. A key difference is that where previously players gained 1 BPS for for every three successful open-play crosses, players now receive 1 BPS per open-play delivery. These are therefore still rewarded in the same proportion as they were previously (taking the three times multiplier into account). There are also a few stats where the system has moved away from requiring a different number of events.
Actions Now Better Rewarded
· Making a save
· Open play cross
· Creating a big chance (a chance where the receiving player should score)
· For every three clearances, blocks and interceptions (total) – SLIGHT IMPROVEMENT
· For every three recoveries – SLIGHT IMPROVEMENT
· Key pass
· Successful tackle
· Successful dribble– MAJOR IMPROVEMENT
Actions Now More Severely Punished
· Being tackled
· Being caught offside
· Shot off target
Actions That Fall Between the Two
· Making an error which leads to an attempt at goal
· Conceding a foul
Implications
In general, everything is rewarded in much the same proportions as before. However, as items are now rewarded per individual incident, they will increase in significance. A player who makes two open-play crosses now receives two BPS, whereas before he would get nothing.
Defenders and midfielders are now likely to pick up more BPS from their positive actions that may previously not have been recognised. Conversely, it is now easier for attacking players to lose points for shots off target, offsides or being tackled. Not so good for strikers and wingers.
Errors leading to attempts on goal and conceding fouls have gone from requiring two incidents in order to lose one of the old BPS, to losing a third of an old BPS per incident. These are therefore punished less severely than other forms of BPS loss.
Clearances, Blocks and Interceptions (total), and Recoveries, are now rewarded for every three incidents, rather than for every eight. This means that they are now worth 1/9 of an old BPS, as opposed to 1/8, but are likely to be rewarded far more often. Probably still a positive change.
Successful dribbles now earn 1 BPS (not previously recognised). This will undoubtedly help forwards and wingers and maybe even full-backs who have previously lagged behind their centre-back colleagues in the BPS stakes.
A more sensitive bonus system will drastically reduce the number of multiple bonus allocations in low-scoring games. However, this is likely to negatively impact on defenders who might previously have benefited from multiple allocations across the defence.
Some of you may already have read my article on Baseline BPS and, although this season has witnessed these changes, I suspect that they will not radically alter who is likely to pick up the bonus points.
9 years, 11 months ago
Very interesting, thanks.